<ideasman_42> ZanQdo, its a shame we dont have BMesh in yet, I really cant get motivated to do much with editmesh :/
<ZanQdo> ideasman_42: yes, such a shame
<Briggs> sstop
<Briggs> the new API is VERY close
* wall[e] giggles.
<Briggs> and I did a lot of work on it recently
<Briggs> it should be simple enough for anyone to use and port tools...
<ZanQdo> ideasman_42: do you hear something?
<Briggs> I have more vacation/holiday time coming up to devote to it too :P
<Briggs> now I have the operator stack working too I think.. have to test it
<Briggs> that was the 'last thing'
<ideasman_42> ZanQdo, his fingers are typing but all I hear is excuses
|<-- colyte_ has left irc.freenode.net (Read error: 60 (Operation timed out))
<Briggs> so by christmas I think
<Briggs> haha
<Briggs> anyone is of course free to... you know... HELP....
<Briggs> :)
<Briggs> I have tuesday off too...
<ideasman_42> Briggs, does your work include editmesh replacement stuff? - or is it only api stuff
<Briggs> ideasman_42: well, I already ported things like extrude/ect to bmesh in bmesh branch... but that was 'old api'... that stuff will be easy to port to new API though
<Briggs> extrude/remove doubles/ect
<Briggs> ideasman_42: the API is quite extensive though and encompasses a lot of things/ideas from editmesh already though
<Briggs> porting tools should be easy.
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